This is the first post of our of behind the scenes series, where we take a closer look how games are made and what happens under the hood of a game engine.
In game industry art pipeline is the process where an art asset is designed and produced in certain ways and tools so that it is compatible with the game engine and design. I’ll be walking you through the art pipeline we have created for Druidstone and show how the Dark Knight, one of the enemies facing the player was created.