We are glad to announce that Druidstone has just reached alpha milestone! Alpha in our terminology means that the game can now be played from the beginning to the end and all major features have been implemented. Sure, there are some rough corners and the fat and variety is still missing (more equipment, abilities and the like) but the main campaign is now there. It’s always a special moment to play through a game in development for the first time, and our very own Juho has been fully occupied with that tasks for the past days. Luckily, he encountered only three crashes (which have been fixed already) and a game breaker which caused all equipped items to get lost in the middle of the campaign (oops!).
Next week we are going to regroup, go through the feedback gathered during the alpha test and form a battle plan how to get Druidstone to beta. We suspect the TODO-list is going to be rather hefty, but this is normal and nothing to worry about. 🙂
To celebrate the milestone, below is a new screenshot from the alpha build, featuring Niederdorf Manor, an important location with a darker mood. The level is still missing beta level polish, but it already brings a nice variety to the wilderness and dungeon locations, don’t you think?
Looks great. I really hope there will be an editor included like with Grimrock.
Thx
LordGarth
Thanks. The editor is pretty capable and it’d be cool to see what people can do with it. Can’t make any promises at the moment though.
I’m really impressed with the work you all have been able to do! I can’t wait until I’m able to help test for bugs in a beta or something. I wish you all the best, even though you clearly don’t need it!
Thanks. I hope we get the beta done asap.
Cant wait to play
And next Game y make a Game like Wizardry 7 🙂
i prefer a game like Fairy Tale Adventure
Faery Tale is one of my childhood favorites on the Amiga. I think Druidstone has some influences of it deep underneath 🙂
Looks fantastic. Can’t wait to get into this world!
Thank you Jon!
I will definitely buy this game when it is released. Wish you luck and finances from this project because I feel you have potential to make good games. Well the others do as well – I am currently playing Pillars 2 Deadfire, and It is amazing….
Looking absolutely gorgeous! The feeling I have looking at that screenshot reminds me of D2 in its hay day. Boy is that a good feeling.
Very cool! Thanks!
Can’t wait to try it! Cheers up!
Thanks Lopa!
tiratevela di meno
Absolutely breathtaking. Simply wow.
Thank you Pumpelche! 🙂
Could you please create a Steam page for the game? I’d love to wishlist it.
Working on it! 🙂
Nobody noticed the numbers on the pictures?
Looks good!
I’m going to buy it as soon as it released on Steam. I assume you are going to put it on steam before you release it? To gain some hype?
I trust you guys 🙂
Cannot wait to get stuck on level 2 !
Yes, definitely! Thanks!
Awesome news cant wait fr this game, i hope we get a nice boxed edition with extras.
Boxed edition would be nice indeed. I regret we never made boxed edition of Grimrock. Would have been nice to have it on my bookshelf!
I really like what I’ve seen / heard of this game so far. I understand that the main player character is going to be a druid, but I’m hoping there will still be a significant amount of customization options available to build & role-play my druid how I want. Have there been any previous updates that delved into mechanics and character building? If not that’s something I’d be interested in reading about.
Characters and abilities would indeed be a good subject for a blog post or two! Hopefully we get some time to update the blog more often!
Do that. It would not just be awesome, but I’m 100% positive that any minute to invest in bringing more information here in this blog, you’ll 1:1 feel that once the game releases by pre-hype and pre-support 🙂
Great news! This is currently one of the few games I’m looking forward to getting to play. But no rush! I’m going to play this on launch day, so I hope there will be no need to emergency-patch any serious bugs shortly thereafter 🙂
I enjoyed finishing both LoGs multiple times, so I wish this one will also have some replayability, maybe trying different skill sets etc. in different playthroughs.
Excited for this game! Approximately how many hours of game-play will this provide?
Hard to say at this point because nobody else than us has played through the campaign and we are still going to add some missions. We should be wiser when we reach beta!
Hi! The game will be built on puzzles like a LoG ? Love LoG so much, thanks you guys for good times.
Druidstone is a tactical RPG meaning that it’s focused on turn-based combat and everything around it. That said, there are some puzzles, but it’s not the focus. Also, compared to Grimrock games the story has a bigger role.
Looking good, keep up the good work. Glad to see it will be proper turn based and not the pause/go approach adopted by some. If you need a tester, please get in touch. More than happy to help.
Wow, the game look pretty cool!!!
I know it is a bit too much to ask but….i think that adding night-time to the game would improve a lot the overall atmosphere!!!
If a full day\night cycle require too much effort to make, maybe you can just make some night maps throughout the campaign! it would be pretty cool
Thanks! We agree. That’s why we have some night-time missions 🙂
Hello,
If you need external beta testing I would take the time to help. I tested several games from local devs from Hanover, Germany over the years and work myself as a programmer. I can do gameplay testing and search for logical errors or script lockdowns as well.
Feel free to contact me if you like.
Greetings
I’ll definetly will buy it, can’t wait! You doing awesome games, guys, and i still have a hope that LoG 3 will ever appear. Best wishes from Russia, LoG is my favorite game, bright memory Stonekeep <3
Thanks Kate! 🙂
Hello,
Can you tell me what the maximum number of heroes the player can have in his party in custom made games?
Thx,
LordGarth