Ladies and gentlemen, we’re pleased to announce that we have a new team member! Jussi Sammaltupa is joining the Ctrl Alt Ninja team as a programmer, essentially doubling the coding performance of the team. Personally I’ve programmed solo for so long that it’s refreshing to get to do team work and work together on those really hard coding problems that appear from time to time. Without further ado, I’ll leave the keyboard to Jussi so he can say hi. Welcome aboard Jussi!
Welcome back, friend! It’s time for the first Druidstone development update! The last two weeks have been extremely busy and productive and we have made some big changes to the game. Let’s get started with the biggest of them!
Party-based gameplay. Yes, there will be multiple playable characters in Druidstone! This is something we have been talking about internally every now and then, but until now we weren’t sure how this would work exactly. The upsides to having a party of characters are obvious, like more varied and more tactical battles, and as big fans of the good old Gold Box games we have always wanted to get this feature in. But there are also many implications to level design, death mechanics and how the story is told. For example, the levels need to be more spacious (wider doorways, etc.). What happens if a party member dies? What happens if the main character dies? Is there even a main character (are all characters equally important to the story?) Is there inter-party dialogue (yes, please!)? How does the dialogue scripts work if a party member is dead? These are just a few of the issues that need to be carefully thought about.