Trailer out & Steam page now open

Oh, boy! What a week! The release of the first trailer video and opening the Steam store page while juggling with press releases and PR has meant that progress on the development front has been quite erratic this week. Nonetheless, these activities are really important, for what’s a good game worth if only a few people know about it? In this time and age, it’s not uncommon for even big games with big publishers to fight for their place in the spotlight, so for small indies like us getting the word through on the right channels is crucial for success.

That’s why we’d like to ask a little help from you. Please consider wishlisting our game in Steam and telling your friends about it. The Steam page also has a full description of the game along with new screenshots.

Druidstone Editor

We are glad to announce that a very much anticipated feature, the Druidstone Editor, will be available as a post launch update. The editor will be the same tool we are using ourselves for building the missions for Druidstone. We have been amazed several times before by the quality of Grimrock mods, and with the power of the much more versatile Druidstone Editor with WYSIWYG editing capabilities at their disposal, we can’t wait to see what kind of crazy stuff the modders can accomplish this time.

Reinforcements

There’s a saying in game development that the last 10% takes 90% of the time. There’s certainly some truth to it. As you get closer to the finish line, you began to see all sorts of warts and stuff that you have been pushing farther on your to-do list to be fixed “one day”. That’s ok, it’s better to paint the picture with broad brush strokes first. But when that day finally comes and you realize the shipping date is getting closer and closer, the to-do list can slam on your face real hard.

That’s why we have asked our very good friend, Antti Tiihonen, the main level designer of Grimrock games and a man with many talents, to help with finishing Druidstone and luckily he said yes! Everybody, say hello to Antti! Antti’s here with us for the upcoming months polishing Druidstone and adding his magic touches to the levels in the form of more puzzles, secrets and so on.

In closing, here’s the brand new trailer for you to enjoy. Now let’s get back to the grindstone!

Petri Häkkinen

Developer

15 Comments:

  1. Hey Petri. Are you going to put up a preorder on gog?

    Looking good

  2. Hello Antti 🙂 Thumbs up!

  3. Please, could you make Legend of Grimrock 3 with that engine?
    Looks amazing.

  4. Editor is a great idea. It is not common from developers to give an editor for their game. I played PIllars 2 and it was good but in the end a little bit long for me, so I am not sure how succesfull isometric rpg could be in this time.

    • I agree that full fledged RPGs can be a little long-winded. That’s why we are trying to do a few things differently with Druidstone. For starters, creature movement animations are pretty fast, so you don’t have to wait long for the units to take their turns. Secondly, the main campaign will be split into missions with varying objectives that can be typically completed in about half an hour or less. Also, we are respecting your time as a player by not including unnecessary filler.

  5. Wow! I’m so looking forward to playing this!

  6. …..cant wait….. great stuff

  7. Hello! Will the Russian language in the game ?

    • Hi! It’s unlikely that the launch version of the game will have localization (due to us being a very small team with limited resources), but we can consider adding support for Russian and other languages in a post launch update.

  8. Great stuff! really looking forward to it. Will need the ASSESTS as well as the editor.

    Thx,

    LordGarth

  9. A little suggestion about localization:

    A cheap (and useful) way to add more languages is to make the in-game text easy editable by users by simple text editors, so that a lot of users-translation will pop out soon!!

  10. Hey Petri and hello Antti!
    To say that I am a huge fan of both Grimrocks would be an understatement 🙂
    So, keep up the good work guys, Druidstone looks neat!
    I have high hopes for Toorum-like surprises 😉 Looking forward to playing it.

    Kudos to you!

    Kristian

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